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The Interactive Audio Special Interest Group Sponsors Sessions at Game Developers Conference

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A Week of Game Audio Lessons 

The Interactive Audio Special Interest Group (IASIG) of the MIDI Association is the special interest group that represents MIDI and audio to the gaming community.
This year the all virtual Game Developers Conference includes a number of sessions sponsored by the IASIG and other sessions on audio that should be of interest for MIDI companies. 

Join the game industry's top audio professionals to share knowledge and experience from the real-world addressing audio's unique aesthetic, technical, business, and logistical problems.

2021 Game Audio Pass Pricing Details

Register for an Audio Pass ($399 - General Registration rate, ends 7/17) to attend all Audio Core and Summits sessions throughout the week.
The Audio Pass also includes access to the virtual GDC Expo, Sponsored Content, Networking & Meetings (with other Attendees & Exhibitors), Advocacy Sessions, Special Events, Main Stage Content, and the 2021 IGF Awards & GDCA. 


IASIG Town Hall

Wednesday, July 21 | 9:40am - 10:40am

Speakers: Kurt Heiden (IASIG), Steve Horowitz (Nickelodeon Digital, GAI, IASIG, SFSU), Scott Looney (Game Audio Institute), Athan Billias (The MIDI Association)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Audio, Special Event
Format: Special Event

Want to improve game audio workflow or the professional audio tools available to you? Join fellow game audio educators, sound designers, composers, audio programmers, and other audio professionals at the Interactive Audio Special Interest Group (IASIG) Town Hall.

Guest speaker Scott Looney will discuss the state of VR hardware, software and tools for VR, AR, MR and more. New developments with MIDI 2.0 and info on the upcoming Women in Game Audio roundtable will also be covered. Share your own ideas, suggestions, and recommendations for improving the state of the art in audio for interactive media. If you do audio, come and be heard!


Loud Secrets of Game Audio RoundTable (Presented by IGDA)

Thursday, July 22 | 2:30pm - 3:30pm

Speakers: Steph Nguyen (Independent), Chel Wong (Independent), Bonnie Bogovich (BlackCatBonifide LLC)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Advocacy
Format: Roundtable

The IGDA Interactive Audio Special Interest Group is hosting a roundtable discussion of women's experiences in game audio. As the industry grows, more and more women are joining in making amazing audio for games. But the industry has historically been a male dominated one, and there are very clear and prevalent issues that women face. This women led roundtable intends to expose some of these issues, and discuss potential solutions. Some of the topics will include: lauding the professionals who hold the door open for women in the industry, harmful allyship, Women's health issues, awareness of language, and intersectionality.


Audio Summit:DIY Musical Instruments Using Unity, WWise and Game Controllers

Tuesday, July 20 | 3:20pm - 3:50pm

Summit Speaker: Ressa Schwarzwald (Creative Mobile)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session
If you're specialized in interactive audio, not in programming, you're still able to make musical instruments using the variety of software and gaming hardware we have nowadays. It's pure fun as those instruments can be customized from the top to the bottom. It's possible to use different controllers and play recorded or even resynthesized timbres with them. All this can be done easily: with simple scripts, the power of game engines and audio middleware.


Dolby at GDC 2021 

What Dolby is doing at GDC 2021

Join Dolby for an online gathering of the game development community in celebration of GDC 2021, July 19 - 23, 2021

Experience the power of Dolby Vision and Dolby Atmos in games, hear from industry leaders on the future of game technology, and learn how you can start creating and delivering your games in Dolby today.

See the full program and register for access: https://bit.ly/2T46PGe

@DolbyGameDev


IASIG Corporate Sponsors 



Switched-On Q
Geert Bevin discusses MPE and MIDI 2.0 on the Gaz ...
 

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